Artheria · Volume 1

Your journey.
Your village.

Fifty village stories about encounters, small acts of kindness and the things that turn a place into home.

Morgenhain in the game, with the village square, market stalls and ancient oak
Morgenhain · genuine capture from the Windows development build.
Explore · Meet · Remember

Sometimes an adventure
begins with a conversation.

Guide Lumori through Morgenhain and its surroundings. Listen to the villagers, follow clues and help with the things that shape their everyday lives.

Explore the world

The village square, gardens, stream and woodland paths invite you to wander. Learn the familiar routes and take a closer look whenever something catches your eye.

Experience the stories

Volume 1 contains fifty playable village stories. Your journal keeps track of your progress, while the map and in-game help guide your next steps.

Guide Lumori

Play with mouse and keyboard. Click people, places and interactive objects. The handbook explains every control.

Demo and full game at a glance.

PLAY FOR FREE

The first story.

The demo contains Story 1, with English text and voices. A separate German edition is also available. No account or email address is required.

  • Windows and macOS
  • One complete story
  • Continue exploring Morgenhain afterwards
Open the English demo →

Deutsche Demo →

The Mac demo is ad-hoc signed, not notarized and has not yet been tested on physical Mac hardware.

AVAILABLE NOW

Volume 1 for Windows.

The complete game contains all fifty village stories. Separate English and German Windows downloads include text and voices in the selected language. Both are supplied through the same itch.io purchase.

A Mac full game is not currently available. Mobile editions are paused.

Buy on itch.io →
Lumori talking to Levin outside the bakery
Genuine German Windows RC2 capture from 18 October 2026.
Before you play

Try it first.
Then decide.

Please test the free demo on your own computer. Specific minimum CPU, RAM and graphics requirements have not yet been confirmed through sufficiently broad hardware testing. The first launch may take extra time while graphics data is prepared; loading time and frame rate depend on your hardware and settings.

Extract the complete Windows package into its own folder and keep the EXE and PCK together. No Godot editor is required.